3D PC aided drawing (Sheet stuff)
3D CAD Drawing
Task One-UCS
For this task we were given a booklet of instructions to follow with the goal to able to create 3D objects. It started off easy but gradually got harder and harder as a booklet went on. It helps me to gradually begin to understand the first steps of 3D design.
The first thing we were asked to do was to play around the settings in the 3D window. This included figuring out what the UCS icon is as well as how to specify the direction of the x-axis so that you are drawing on the correct level. Whilst exploring the 3D part of the programme I decided to permanently change my background is white as for myself this makes the drawing clearer to see, I also remove the grid as I didn’t think it was needed for this exercise.
Task Two- Extruded planar, Loft and Surftrim
We began the actual task by creating some layers. We were told to call them S1, S2, S3, and to use different colours for each one. This was so when we came to make the drawing 3D it was easy to differentiate which part was which.
The first thing we had to draw was a 3D box that looks like a rectangle with a bit sliced out of it. I did this by using the different layers and the different USC points to draw closed polygons for each side. For each side I had to change the UCS otherwise the lines would have all been drawn on the same level, for example they were all would have been flat if I left the settings on the bottom UCS. The shape had to be made up of closed polygons so that they could be manipulated easily further into the task. If they had been a polyline or singular lines I wouldn’t have been able to extrude or fill the shape.
Then came the difficult task of adding the triangle and the circles to the faces of the shape. I found this very difficult as it wasn’t obvious every single time which face all UCS I needed. This led me to a few times putting the shape onto the wrong area of the shape. To combat this issue, I ended up drawing a little sketch of the shape by hand and wrote out which UCS was for which side of the shape. This helped the task to run a lot smoother as I wasn’t constantly getting confused about which UCS to use. Using my little diagram, I managed to successfully but the circles and the triangle on the correct faces of the shape.
Now it was time to learn how to extrude. Extruding means to drag or pull a 2D object to make it 3D. A solid extrusion when used on a circle for example, means that when you pull the 2D circle the final cylinder has both a lid and a bottom. Where a surface extrusion means you only pull the outside, for example the circle doing a surface extrusion would make it look like a hula hoop. The first thing I had to do was change the extrude mode surface as the standard mode is solid but for this task we were only using surface. I needed to extrude the circle, so it was only the outside ring of the cylinder.
I extruded the circle from the bottom layer through the top layer of the 3D shape. This meant that I could subtract the part of the cylinder that overlaps the top layer so that the cylinder perfectly fits inside of the shape, instead of just trying to guess where to drag the circle up to. This makes the final version of the 3D objects look a little more polished and accurate.
The last part was to try a solid extrude on the triangle. To do this I pretty much did the same process as with the circle but instead of being a surface extrusion I had to change it to a solid extrusion. The only thing that was different with the two different shapes using the two different types of extrusion was that the triangle had a lid to it whereas the cylinder was hollow.
Task Three -Path Extrusion
The next task was to try out path extrusion. A path extrusion is as the name suggests, to take a line and use this to make a 3D shape. To do this I had to draw a rectangle on the floor or the bottom UCS, and then draw an arc from one of the corners of the rectangle upwards on the left UCS. This left me with a rectangle on the floor and an arc arching upwards away from the bottom.
To complete the path extrusion, all I had to do was when setting up and extrude as I did before I selected path. Doing this allowed me to select both the Ark and the rectangle to extrude from which made a wavelike shape.
This second task ended up being a lot easier than I expected to be. From the outlook it seemed rather complicated but realistically it was only two steps; drawing the 2D lines then extruding them.
Task Four-Taper Extrusion
The taper extrusion is dragging the object to make it 3D as before, but it instead of the line going straight, it will taper to a point. To try this out I had to draw a polygon with five sides using the polygon type command. By using the polygon type command, it made the 2D shape one object rather than five separate lights.
To perform the extrude, I had to type extrude as before but then click T for taper angle then selects a high at which I wanted to taper and then finally drag the polygon upwards until I was happy with the height. You can easily see as the polygon gains height it begins to shrink, so that if I dragged it high enough it would eventually taper to a point.
This is another part of the task that I found surprisingly easy. As before it is a lot more complicated than I first thought is.
Task Five - PRESSPULL
The aim of this task was to learn the difference between PRESSPULL and extrude. Extruding is the easiest way to make a flat object 3D but it can only be done on an object that is already a single entity, for example a polyline. Whereas PRESSPULL can be done on an object that has not been a single entity, or in other words are separate lines.
To test this out I copied two versions of the 3D extruded polygon that I had just used. I then selected one of the 3D polygons and typed PRESSPULL. Finally, I imputed 100 so that a polygon would be extruded upwards to the higher 100. The second polygon I selected it and then typed PRESSPULL but instead of inputting a number I just dragged it upwards to the high I wanted. In a situation where things must be exact, using the first method would be more applicable. But in a situation where it is just an idea of the design the second method would be just fine.
Task six-Mesh Modelling
This task was just a case of experimenting using the smooth settings. For my experimentation I decided to use spheres. I made three different spheres using the sphere tool, they are all different sizes and widths. I then selected each shape separately and played around in different variations with the smooth tool making some shapes smoother than others to see what happens. In conclusion the smooth tool converts a sphere from a solid 3D object into a mesh 3D object and then smooths out all the corners.
This was a fun brief activity that showed some of the cool things that CAD can do.
Task seven-revolve and NURBS
For this task were given a diagram within the booklet to copy. Again, I needed two different layers a red one and a blue one. This is just to make the second part a little easier. To copy the diagram, I had to use closed polylines and they had to be the correct lengths.
Once all the lines were drawn, I had to use the revolve command. To do this I selected the shape as well as the guideline to the left of it. I then types the command revolve and set it to 360. This meant that the shape revolve 360° around the guideline. If I had written hundred and 80 instead the shape would have only revolved halfway round the guideline not entirely.
I next needed to convert the shape into NURBS. This stands for non-uniform national basis spline. They offer great precision and flexibility for model shapes however, once it’s been converted they can never convert back.
To convert my objects had to selected and then type in the command box NURBS. Now that each section has a separate element I was able to select the top of the object and extrude upwards to create more of a wine glass like shape.
This exercise really helped me to see what can be done within 3D. CAD 3D is not just making a box, you can make a lot more than I originally thought you could.