As an experiment, I decided to play around with a topographical survey. After using one in my main
project, I figured it would be worth a go trying to use a topographical survey to make a 3D model of a
garden.
A description of a topographical survey:
It is typically accepted that points are positioned in three dimensions which facilitates ground
modelling and visualisations to be produced from the topographical survey.
The topographical survey that I had to work with was a few years old but was a good one to try out with
as the garden is very steep. This meant it would be obvious if I had gotten the gradient correct.
I used Revit to create the model. Even though I haven’t used the program for a while, I still remembered
how to use the toposurface tool to place points. I inserted the topographical survey on level 0 and then
got
to work using the toposurface tool on the upper levels. I made sure to place points on the survey
points with the correct height values to make the plan as accurate as possible.
This was fun to do, but as it was not a normal topographical survey with lines, I was unable to use the
easy way and the points took so long to do it wasn’t worth it in the end.
The topograpical plan underneath the 3D model
The view when I was plotting points
Once I had made the 3D model, I attempted to render it. I had quite a few bad attempts as seen below. I
ended up figuring out that the reason that they didnt look so good was because if you render longer the
better the image will be.
These renderings where only for a matter of minutes.
One of the first renders that I didn't render for long enough
A slightly better render with trees
Once I realised that I needed to render for longer, I left the model to render for over a hour and these
where the outcomes. They look much better, and if I was doing these models for a client I would be happy
to show them these images.
One of the first renders that I didn't render for long enough
A slightly better render with trees